Completely re-written ability handling
Each ability and their hits/explosions/other are pooled
All static abilities are generated and optimised in a similar way
Refactored exit point handling
Created a handler for weapons that use raycasts
New Ability object tracks ability status, and objects within pool
Completed switch over to new ability stat tracker
Audio instances now switched over to loops to save audio engine load
Improved various audio trigger and hit effects
Improved Swarm Missiles, physics now completely different, faster firing, more missiles, less damage and far quicker flight time
New model and textures for Swarm Missiles
Improved EMP Repeater, now uses raycasts and has been completely rebalanced
Improved Seeker Missile, faster flight time as well as a new trigger animation, models and textures
Improved Gatling Gun, features tracer and sound FX when target hit
Improved Helix Rocket tracer visual
Holo finish line triggers x seconds after player starts last lap
Added a new soundtrack by Ben Cooper, Neurowave!
New ability, Decoy Flare, distracts any locked missiles targeting user for duration.
Decoy Flare now default unlock for defense ability
Added Decoy Flare to loadout screen
Optimised Bouncing Bomblet trigger
New ability icons for all 17 abilities
Improved Incendiary Darts visual FX
Added Incendiary Dart hit FX, slight flame burst at impact
When a destroyed bike hits a respawn zone, no longer respawns bike before able
Fixed a bug where boosting would not reset
Fixed a bug where AI would awkwardly lean under braking or boosting
Smoothened AI turning and handling
Improved AI pathing for Split Overpass, these changes will be made to other tracks when tooling is created
Fixed Spectator Mode not finishing under certain circumstances
Split AI sensors between weapon triggers and obstacle triggers, makes for better target acquisition
Completely changed Cryo Burst to Shrapnel Cannon, now a UT Flak Cannon style weapon with area of effect, bouncing projectiles and shotgun spread
Fixed an issue where a player could launch a game multiple times from the menu
Fixed an issue where eliminated pilots would sometimes not have their name crossed out
Upgraded Drone Turrets to Sentry Turrets, projectiles now correctly change colour to team
Added better visual FX to Sentry Turret projectiles
Can now only have 2 turrets active at a time, life is not track dependant
Added difficulty to boost zones, sometimes AI don't boost in some areas
Optimised muzzle flashes for all abilities
Fixed various benign logging bugs from 0.2.6