fast firing, light damage, direct fire
big damage, area of effect, finishers, indirect
protection and repair
traps and hazards
Automatic Gatling Gun firing magnetically propelled rounds. Extreme rate of fire, but lacking accuracy at range. Low damage output, but good at shield suppression and uneffected by gravity or force.
Shoots electromagnetic slug rounds, poor armour damage, but extreme damage to shields. Effected by gravity and force.
Lobs super heated plasma globs at the target. Well rounded weapon with a medium fire rate and good projectile speed. Good damage to armour and shields, and uneffected by gravity or force.
Fires a near instantaneous laser beam at the target. Incredible projectile speed, offsetted by a long reload time. High damage to armour and shields. Uneffected by gravity or force.
Lobs super heated plasma globs at the target. Well rounded weapon with a medium fire rate and good projectile speed. Good damage to armour and shields, and uneffected by gravity or force.
Fires two Fusion Grenades in a slight arc, dealing moderate shield and good armour damage with a medium blast radius. Effected by gravity and force with limited range.
Releases a barrage of six heat seeking missiles towards the target ahead. Cannot navigate around obstacles or corners. Low damage to shields, moderate damage to armour. Great at medium range on tracks with long straights. Teammates cannot be targeted. Effected by force and gravity.
Launches dual corkscrewing, high velocity rockets with devastating area of effect and damage to both shields and armour. Has long range and not effected by gravity.
Fires a wide spread shotgun style sharpnel cannon. Devastating at close range to both armour and shields. Effected by force and gravity.
Launches a smart Seeker Missile towards the target ahead. Has a long range, and can seek out targets around corners. Moderate speed and incredibly accurate.
Engages an impervious barrier that blocks all damage for a set period. Pilot cannot use other abilities during this time.
A re-purposed companion droid, the X-DD didn't ever see itself being the main line defence against incoming missiles. Still, the Defence Droid shoots down incoming missiles. The X-DD was known for having poor battery life however, and the laser safeguard system drains it quickly.
Freeze incoming mass based projectiles in place, creating hazards for following pilots, and protecting the user.
Deploys a stationary Proximity Mine. Good for choke points or blocking sharp apexes. Takes two seconds for charges to be activated.
Fires and deploys a Drone Turret. Once deployed, fires upon opponents within it's territory. Good at chokepoints, distractions and shield suppression.
Drops bouncing sensor bombs behind the pilot, causing low damage to a wide area. Good for detering following pilots using slipstream.
Generates three concentrated plasma rings that spin around the pilot, dealing heavy damage on contact with a valid target.