Abilities
In Phaseshift, vehicles can load four different types of abilities:
Light -

fast firing, light damage, direct fire

Heavy -

big damage, area of effect, finishers, indirect

Defence -

protection and repair

Utility -

traps and hazards

Light
Heavy
Defence
Utility
Gatling Gun

Automatic Gatling Gun firing magnetically propelled rounds. Extreme rate of fire, but lacking accuracy at range. Low damage output, but good at shield suppression and uneffected by gravity or force.

EMP Repeater

Shoots electromagnetic slug rounds, poor armour damage, but extreme damage to shields. Effected by gravity and force.

Plasma Bolter

Lobs super heated plasma globs at the target. Well rounded weapon with a medium fire rate and good projectile speed. Good damage to armour and shields, and uneffected by gravity or force.

Laser Cannon

Fires a near instantaneous laser beam at the target. Incredible projectile speed, offsetted by a long reload time. High damage to armour and shields. Uneffected by gravity or force.

Incendiary Darts

Lobs super heated plasma globs at the target. Well rounded weapon with a medium fire rate and good projectile speed. Good damage to armour and shields, and uneffected by gravity or force.

Fusion Grenades

Fires two Fusion Grenades in a slight arc, dealing moderate shield and good armour damage with a medium blast radius. Effected by gravity and force with limited range.

Swarm Missiles

Releases a barrage of six heat seeking missiles towards the target ahead. Cannot navigate around obstacles or corners. Low damage to shields, moderate damage to armour. Great at medium range on tracks with long straights. Teammates cannot be targeted. Effected by force and gravity.

Helix Rockets

Launches dual corkscrewing, high velocity rockets with devastating area of effect and damage to both shields and armour. Has long range and not effected by gravity.

Cryo Burst

Fires a wide spread shotgun style sharpnel cannon. Devastating at close range to both armour and shields. Effected by force and gravity.

Seeker Missile

Launches a smart Seeker Missile towards the target ahead. Has a long range, and can seek out targets around corners. Moderate speed and incredibly accurate.

Barrier

Engages an impervious barrier that blocks all damage for a set period. Pilot cannot use other abilities during this time.

Defence Droid

A re-purposed companion droid, the X-DD didn't ever see itself being the main line defence against incoming missiles. Still, the Defence Droid shoots down incoming missiles. The X-DD was known for having poor battery life however, and the laser safeguard system drains it quickly.

Stasis Field

Freeze incoming mass based projectiles in place, creating hazards for following pilots, and protecting the user.

Proximity Mine

Deploys a stationary Proximity Mine. Good for choke points or blocking sharp apexes. Takes two seconds for charges to be activated.

Drone Turret

Fires and deploys a Drone Turret. Once deployed, fires upon opponents within it's territory. Good at chokepoints, distractions and shield suppression.

Bouncing Bomblets

Drops bouncing sensor bombs behind the pilot, causing low damage to a wide area. Good for detering following pilots using slipstream.

Orbit Plasma

Generates three concentrated plasma rings that spin around the pilot, dealing heavy damage on contact with a valid target.