[Latest version]_

07 August 2022



Completely re-written ability handling

Each ability and their hits/explosions/other are pooled

All static abilities are generated and optimised in a similar way

Refactored exit point handling

Created a handler for weapons that use raycasts

New Ability object tracks ability status, and objects within pool

Completed switch over to new ability stat tracker

Audio instances now switched over to loops to save audio engine load

Improved various audio trigger and hit effects

Improved Swarm Missiles, physics now completely different, faster firing, more missiles, less damage and far quicker flight time

New model and textures for Swarm Missiles

Improved EMP Repeater, now uses raycasts and has been completely rebalanced

Improved Seeker Missile, faster flight time as well as a new trigger animation, models and textures

Improved Gatling Gun, features tracer and sound FX when target hit

Improved Helix Rocket tracer visual

Holo finish line triggers x seconds after player starts last lap

Added a new soundtrack by Ben Cooper, Neurowave!

New ability, Decoy Flare, distracts any locked missiles targeting user for duration.

Decoy Flare now default unlock for defense ability

Added Decoy Flare to loadout screen

Optimised Bouncing Bomblet trigger

New ability icons for all 17 abilities

Improved Incendiary Darts visual FX

Added Incendiary Dart hit FX, slight flame burst at impact

When a destroyed bike hits a respawn zone, no longer respawns bike before able

Fixed a bug where boosting would not reset

Fixed a bug where AI would awkwardly lean under braking or boosting

Smoothened AI turning and handling

Improved AI pathing for Split Overpass, these changes will be made to other tracks when tooling is created

Fixed Spectator Mode not finishing under certain circumstances

Split AI sensors between weapon triggers and obstacle triggers, makes for better target acquisition

Completely changed Cryo Burst to Shrapnel Cannon, now a UT Flak Cannon style weapon with area of effect, bouncing projectiles and shotgun spread

Fixed an issue where a player could launch a game multiple times from the menu

Fixed an issue where eliminated pilots would sometimes not have their name crossed out

Upgraded Drone Turrets to Sentry Turrets, projectiles now correctly change colour to team

Added better visual FX to Sentry Turret projectiles

Can now only have 2 turrets active at a time, life is not track dependant

Added difficulty to boost zones, sometimes AI don't boost in some areas

Optimised muzzle flashes for all abilities

Fixed various benign logging bugs from 0.2.6