[Intense Combat Racing]_

Pilot your own highly customisable, high speed vehicles through an array of environments and landscapes
Devastating weapons and high-tech gadgets give you the edge on track
AI Teammates add strategic play, be tactical in your approach to maximise points
Over 14 weapons and abilities to choose from!

[Latest Blog]_

01 April 2021

Happy April Fools Day


Realised that as writing this it's April Fool's Day, and none of this is intended to be a joke, so please believe this post! So the past 6 weeks or so has been a bit of a whirlwind. Lots of things happening in my life at the moment, and tough decisions to be made. Long story short I thought that I would take a bit of a gamble, and try and make a proper go of Phaseshift. In truth, my mental health had taken a bit of a hit and one of the only things that was keeping me stable and motivated was Phaseshift. Everytime I worked on it, nothing else mattered, and it is such a release to be able to work on something that I am fully engaged with and bringing me so much joy. This game was never intended to make money, in fact it was just a 'see if I can make a game' test, but from some recent testing feedback from play testers and my own gut feeling, I am really optimistic that this may actually be a good game. I may as well try and make a good go of something that I fully enjoy, something that will hopefully take care of my mental health and keep me stable! So a couple weeks ago I quit my job, and decided to have a break to refocus and sort myself out. Trouble is, I'm really bad at resting or relaxing...and have full steam ahead attacked Phaseshift and am making a proper go of it.

Bubblehead Studios

This entire project has been a total release. I have decided to try and start up my own game studio 'Bubblehead Studios'. This will be my alias for developing and eventually releasing games, of course it will be just myself for the time being; who knows what will happen when it's released! With this entity, I ca...read more

[Latest version]_

10 May 2021


Defence Droid and Ability Unlocks

Added new abilities to Player stats tracking

Refactored and improved PostRace and Stat tracking

Created and added more assets to City track

Created new ability Defence Droid, shoots down incoming locked missiles

Defence Droid has many expressions, animates when deployed, and takes the team aesthetic

AI points scores are now stat tracked, and visible in a leaderboard table

Fixed a bug where when the player was killed by a Gatling Gun, UI would say 'Player killed the Player'

Abilities now need to be unlocked to be used, requires a certain level and credits

Added a debug mode to reset various parameters of save file for testing

Each ability now has a credit value and level unlock threshold

Added UI/UX to enable unlocking of abilities

Revamped menu UI with new sounds to improve flow and feedback

Off throttle response not as harsh

Created a static Swarm Missile turret (mainly for testing, but this could be the star of a new game mode!)

Created a new test track

Guardian handling not as stiff

Fixed menu hotkey not being initialised correctly