Realised that as writing this it's April Fool's Day, and none of this is intended to be a joke, so please believe this post! So the past 6 weeks or so has been a bit of a whirlwind. Lots of things happening in my life at the moment, and tough decisions to be made. Long story short I thought that I would take a bit of a gamble, and try and make a proper go of Phaseshift. In truth, my mental health had taken a bit of a hit and one of the only things that was keeping me stable and motivated was Phaseshift. Everytime I worked on it, nothing else mattered, and it is such a release to be able to work on something that I am fully engaged with and bringing me so much joy. This game was never intended to make money, in fact it was just a 'see if I can make a game' test, but from some recent testing feedback from play testers and my own gut feeling, I am really optimistic that this may actually be a good game. I may as well try and make a good go of something that I fully enjoy, something that will hopefully take care of my mental health and keep me stable! So a couple weeks ago I quit my job, and decided to have a break to refocus and sort myself out. Trouble is, I'm really bad at resting or relaxing...and have full steam ahead attacked Phaseshift and am making a proper go of it.
This entire project has been a total release. I have decided to try and start up my own game studio 'Bubblehead Studios'. This will be my alias for developing and eventually releasing games, of course it will be just myself for the time being; who knows what will happen when it's released! With this entity, I ca...read more
Refactored Custom Race UI
Added circuit maps to current, active circuits
Added circuit environment art to custom race circuit selection
Rail Gun now called Gatling Gun
Added new XP awards for Cyro Burst, Guided Missile and Gatling Gun
Created a new utility ability Assault Turret
Assault Turret fully animates when deployed, and shoots nearby opponents
Added additional handling for deployables, added UI icons if friendly
RaceFinish handling has been refactored, many bugs squashed!
Organised instantiated abilities and weapons, get sorted correctly under pilot AbilityManager
Changed RaceUI teammate container, portrait now bigger
Re-worked character portraits entirely, made new 2D art to better reflect
intention of teammates having personality
Added new sayings for various AI characters
Edited trees on Canyon
Removed avatar creator
Refactored edit profile utility
Fixed settings changed prompt on all settings menus and edit profile