[Intense Combat Racing]_

Pilot your own highly customisable, high speed vehicles through an array of environments and landscapes
Devastating weapons and high-tech gadgets give you the edge on track
AI Teammates add strategic play, be tactical in your approach to maximise points
Over 14 weapons and abilities to choose from!

[Latest Blog]_

01 April 2021

Happy April Fools Day


Realised that as writing this it's April Fool's Day, and none of this is intended to be a joke, so please believe this post! So the past 6 weeks or so has been a bit of a whirlwind. Lots of things happening in my life at the moment, and tough decisions to be made. Long story short I thought that I would take a bit of a gamble, and try and make a proper go of Phaseshift. In truth, my mental health had taken a bit of a hit and one of the only things that was keeping me stable and motivated was Phaseshift. Everytime I worked on it, nothing else mattered, and it is such a release to be able to work on something that I am fully engaged with and bringing me so much joy. This game was never intended to make money, in fact it was just a 'see if I can make a game' test, but from some recent testing feedback from play testers and my own gut feeling, I am really optimistic that this may actually be a good game. I may as well try and make a good go of something that I fully enjoy, something that will hopefully take care of my mental health and keep me stable! So a couple weeks ago I quit my job, and decided to have a break to refocus and sort myself out. Trouble is, I'm really bad at resting or relaxing...and have full steam ahead attacked Phaseshift and am making a proper go of it.

Bubblehead Studios

This entire project has been a total release. I have decided to try and start up my own game studio 'Bubblehead Studios'. This will be my alias for developing and eventually releasing games, of course it will be just myself for the time being; who knows what will happen when it's released! With this entity, I ca...read more

[Latest version]_

31 August 2021


City Track III

New City Track, an adaptation (and complete re-haul) with new assets

Created assets and animations for monorail, civilian highways, circuit motorway, tunnel, new skyscrapers and more

Fixed a bug where pausing on post race results would re enable RaceUI

Selected pilot in Spectator Mode initialises RacePositionsUI correctly with viewing icon

Mouse input now disabled for UI, should fix majority of problems within menus

Added new soundtrack from Tempxa on main menu

Re-vamped DefenceDroid look, now has holographic visual

Fixed a bug where eliminated pilots could be attacked, and would log to pilot stats

AIHUD now hidden when eliminated

UICamera now mimics field of view changes in spectator mode

Improved AudioManager, now persists across scenes controlling soundtrack more effectively

Fixed bug where OrbitalStrike would show before an elimination race

OrbitalStrike no longer casts shadows

SwarmMissile abilityUI now hides and shows correctly on valid target

OrbitPlasma now shows correct icon in loadout menu

Increased detonation range of OrbitPlasma, now detonates when a pilot is within radius

Initialised pilots grid positions with 0 X rotation, avoids initial camera wonkiness

Bikes can now reverse when using a controller!

Added reverb zones for tunnel sections

Boost is now fully regenerated when pilot is destroyed

Increased AI pilot lean into corners

Reduced AI avoid/overtake steering angle

Added avoiding sensors to human player AI takeover in spectator mode

Added debug utility, can let computer take over player for testing

Fixed UI not handling 20/20 laps in multiple places

Fixed a bug where spectator mode could not handle less than 12 pilots

Fixed spectator mode not able to be selected in CustomRace->Race

Shields and Armour levels now flash glow when below 30%

Re-worked Elimination description